Pin a country with a Red Sea coast
DjiboutiView on map →
12 November 2026
The best answer for each of today’s five prompts.
DjiboutiView on map →
BahamasView on map →
Philippines · BangladeshView on map →
FranceView on map →
AustriaView on map →
Every accepted answer sits in one of five bands. The rarer the pin, the further it travels.
Bands are set per prompt, not once for the whole game: the same country can be a Common answer on one question and a Farflung answer on another, depending on how many players named it that day. The distance only counts for the prompt it appears in.
| Tier | Distance | Today | What it means |
|---|---|---|---|
| Common | 40 km | 5 | The answers most players reach for first — the country the prompt practically names. |
| Uncommon | 55 km | 11 | Solid picks that are not the obvious one, but still come to mind quickly. |
| Rare | 70 km | 34 | Answers that take a moment of thinking, and a decent map memory. |
| Elusive | 85 km | 41 | The ones players kick themselves for missing once the result is in. |
| Farflung | 100 km | 8 | The rarest band, worth the most distance of any accepted answer. |
“Today” counts every accepted answer across the five prompts of Expedition 39. A Farflung answer carries two and a half times the distance of a Common one, and the tally moves as the game accepts more answers.
Across the whole archive, 4,952 accepted answers sit in the five bands and 820 of them — roughly one in six — are Farflung. Common answers are the scarcest band overall, because most prompts accept only a couple of obvious countries, while Rare and Elusive collect the long tail. That is why a prompt can look thin at the top of its card and dense further down: the countries worth more points are rarely the famous ones.
If your goal is a bigger score, the useful question before you pin is simple: is this the first country that comes to mind, or the fifth? The first usually lands in Common; the fifth is where Elusive and Farflung answers start.
Farflung is a free daily geography game. Each day brings one expedition of five prompts, and each prompt asks you to pin a single country on the world map. A new expedition opens at midnight, your local time, and the previous one stays playable in the game’s archive.
Most prompts accept more than one country. When your pin lands on a valid answer, the game awards kilometres according to how rare that answer was: a country almost everyone names is worth 40 km, while one that few players think of is worth up to 100. Five pins add up to your score for the day, and you can play once before the expedition closes.
One expedition runs per day and closes at midnight. A prompt you leave unanswered, or let run out of time, simply scores nothing; you cannot go back to it, although the archive here still shows what the accepted answers were.
You do not need an account. If you want a warm-up without touching your daily score, the game has a practice round: one prompt, no clock, repeatable. And if you want to see how a past day would have gone, every expedition in this archive can be read answer by answer.
This page shows the best answer for each of today’s prompts. The full list, with every accepted country sorted into its band, sits on the expedition page, and the archive keeps every past day.
Reading the bands is the fastest way to improve. When a prompt has a long Elusive tier, the set of valid countries is wider than it looks, and naming somewhere smaller usually pays better than naming the obvious large country.
The five cards at the top of the page are the short version: one card per prompt, showing the answer the game featured as its gem, plus the view-on-map link that takes you straight to that prompt on the full answer page. If a prompt has two gems, both are listed. If it has none, the card falls back to the count of 100 km answers for that prompt.
Under the cards is the tier table. It tells you what each band is worth on today’s expedition and how many accepted answers landed in it, which is the fastest way to see whether a prompt is narrow or wide before you play. A prompt with a long Rare and Elusive tail accepts far more countries than its first three answers suggest.
Everything else on the site follows the same shape: the expedition page lists every accepted answer for every prompt, the hints page gives three graded clues per prompt without naming a country, the rarest page ranks answers by how few players found them, and the archive lists every expedition so far, newest first. Every answer page also carries a map with the featured answer highlighted, so you can see where the pin belongs before you commit to it.
If you only want today’s answer for one prompt, the top card is enough. If you want to understand why a country counts — or why your pin scored nothing — the full expedition page and the FAQ below answer that in more detail.
The ten expeditions before today, newest first.
Accepted answers are sorted into five bands: Common at 40 km, Uncommon at 55 km, Rare at 70 km, Elusive at 85 km and Farflung at 100 km. The band reflects how seldom players name that country for that prompt — the rarer the pick, the more kilometres it carries. This site reads the bands straight from the official day file instead of recalculating them.
A zero means the pin was not accepted. Either the country is not on the game’s list for that prompt, or it does not satisfy the condition the prompt asks for — a coast it lacks, a border it does not share, a range it never touches. Only accepted countries appear on this site, so a real place can still score nothing.
It depends entirely on the prompt. Today’s five questions accept 8 to 56 answers each, 99 in total. Broad prompts such as “a country where a film was shot” collect dozens of accepted answers; narrow ones such as a single mountain range collect a handful.
Each prompt has one or two featured gems — the game’s own pick for the most interesting or rarest answer. A gem is not a separate tier: it still belongs to one of the five kilometre bands and is marked with a star in the answer lists.